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An authoritative introduction and guide to the latest developments in animation technology.
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations. "At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."―Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts 10 color and 200 black-and-white illustrations- Sales Rank: #1523113 in Books
- Published on: 2003-01-17
- Original language: English
- Number of items: 1
- Dimensions: 9.60" h x 1.10" w x 7.80" l, 2.31 pounds
- Binding: Hardcover
- 250 pages
Review
At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes. -- Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
About the Author
Michael O'Rourke is associate professor of computer graphics at Pratt Institute in New York City.
Most helpful customer reviews
4 of 4 people found the following review helpful.
A must-have for the novice 3D animator
By Timothy G. Buchman
This new edition of O'Rourke's text is a must-have for the novice 3D animator. Clear and elegant descriptions of how 3D animation programs actually work offer the animator unique insight into the logical organization of the most popular programs. It can be used both as a textbook and as a reference, and this new edition is up-to-date. The sections on procedural maps, hierarchical animation, blended surfaces and metaballs are very useful. One caveat: this is a general text which explores the structure of 3D animation programs and is therefore broadly applicable. It is not a book about a specific 3D package.
13 of 14 people found the following review helpful.
Excellent Overview, But Go Elsewhere For Details
By J. Fogarty
I agree with prior reviews that this book is well written and provides an excellent introduction to 3D computer graphics. If you're new to the field and want to learn about the general terminology and techniques of 3D computer graphics then this would be a top choice. Just don't expect, however, that after finishing you'll be ready to plunge into creating your own rendering engine or even be up to speed on using an existing engine. If you're looking for technical detail, then you'll have to look elsewhere.
8 of 8 people found the following review helpful.
Clearly, accurately covered concepts--without jargon
By Anne Morgan Spalter
I found "Three-Dimensional Computer Animation" to be a particularly clearly written and clearly illustrated book, especially given the complexity of this field. The book covers the chief concepts in 3D modeling, rendering and animation and provides detailed technical explanations rare in books for artists and designers. Amazingly, O'Rourke does this without relying on jargon or assuming a scientific or mathematical background (or writing an inconveniently long book). Artists and designers working in 3D will find this a valuable resource as they seek to better understand the potential of 3D graphics and to master this new and often demanding medium. "Three-Dimensional Computer Animation" is appropriate for classroom use and also as a guide and reference for working artists, designers, and animators.
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